Increased complexity of simulation models and the related modeling needs for global supply chains have necessitated the execution of simulations on multiple processors. While dist...
The efficient simulation of multi-agent systems presents particular challenges which are not addressed by current parallel discrete event simulation (PDES) models and techniques. ...
Michael Lees, Brian Logan, Rob Minson, Ton Oguara,...
A graphical discrete event simulation library is proposed for system simulation that is based on interacting concurrent processes. This library works with EXTEND (Imagine That Inc...
This paper proposes a cache hierarchy that enables Web search engines to efficiently process user queries. The different caches in the hierarchy are used to store pieces of data w...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...