In reinforcement learning, it is a common practice to map the state(-action) space to a different one using basis functions. This transformation aims to represent the input data i...
The aim of transfer learning is to accelerate learning in related domains. In reinforcement learning, many different features such as a value function and a policy can be transfer...
We consider learning in a Markov decision process where we are not explicitly given a reward function, but where instead we can observe an expert demonstrating the task that we wa...
We consider reinforcement learning in systems with unknown dynamics. Algorithms such as E3 (Kearns and Singh, 2002) learn near-optimal policies by using "exploration policies...
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...