View planning for three-dimensional (3D) reconstruction and inspection solves the problem of finding an efficient sequence of views allowing complete and high quality reconstructi...
Christoph Munkelt, Andreas Breitbarth, Gunther Not...
Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is c...
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
—Representative surface reconstruction algorithms taking a gradient field as input enforces the integrability constraint in a discrete manner. While enforcing integrability allo...
Structured outputs such as multidimensional vectors or graphs are frequently encountered in real world pattern recognition applications such as computer vision, natural language pr...