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» Efficient Surface Reconstruction from Range Curves
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SCA
2007
15 years 8 months ago
Cubic shells
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
CVPR
1999
IEEE
16 years 8 months ago
Integrating Shape from Shading and Range Data Using Neural Networks
This paper presents a framework for integrating multiple sensory data, sparse range data and dense depth maps from shape from shading in order to improve the 3D reconstruction of ...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...
JMIV
2000
125views more  JMIV 2000»
15 years 5 months ago
Recognizing 3D Objects Using Tactile Sensing and Curve Invariants
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surf...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
CVPR
2010
IEEE
16 years 2 months ago
Discrete minimum ratio curves and surfaces
Graph cuts have proven useful for image segmentation and for volumetric reconstruction in multiple view stereo. However, solutions are biased: the cost function tends to favour ei...
Fred Nicolls, Phil Torr
TOG
2002
208views more  TOG 2002»
15 years 5 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic