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AAAI
2004
14 years 1 days ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define,...
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv...
WAE
2001
223views Algorithms» more  WAE 2001»
14 years 17 hour ago
An Adaptable and Extensible Geometry Kernel
Geometric algorithms are based on geometric objects such as points, lines and circles. The term Kernel refers to a collection of representations for constant-size geometric objects...
Susan Hert, Michael Hoffmann, Lutz Kettner, Sylvai...
WSC
2004
14 years 14 hour ago
Parallel Simulation of UAV Swarm Scenarios
The concept of operations for a micro-UAV system is adopted from nature from the appearance of flocking birds, movement of a school of fish, and swarming bees among others. This &...
Joshua J. Corner, Gary B. Lamont
ANLP
2000
92views more  ANLP 2000»
14 years 8 hour ago
TnT -- A Statistical Part-of-Speech Tagger
Trigrams'n'Tags (TnT) is an efficient statistical part-of-speech tagger. Contrary to claims found elsewhere in the literature, we argue that a tagger based on Markov mod...
Thorsten Brants
WSCG
2003
163views more  WSCG 2003»
14 years 3 hour ago
Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
John Hamill, Carol O'Sullivan