For a wide variety of classification algorithms, scalability to large databases can be achieved by observing that most algorithms are driven by a set of sufficient statistics that...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
The most popular architecture for parallel search is work stealing: threads that have run out of work (nodes to be searched) steal from threads that still have work. Work stealing ...
In this paper, we propose a novel and robust algorithm for the groupwise non-rigid registration of multiple unlabeled point-sets with no bias toward any of the given pointsets. To...
The family of threshold algorithm (i.e., TA) has been widely studied for efficiently computing top-k queries. TA uses a sort-merge framework that assumes data lists are pre-sorted...