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» Efficient and Handy Texture Mapping on 3D Surfaces
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CG
1999
Springer
13 years 7 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
TVCG
2012
218views Hardware» more  TVCG 2012»
11 years 9 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
CVPR
2012
IEEE
11 years 9 months ago
Synthesizing oil painting surface geometry from a single photograph
We present an approach to synthesize the subtle 3D relief and texture of oil painting brush strokes from a single photograph. This task is unique from traditional synthesize algor...
Wei Luo, Zheng Lu, Xiaogang Wang, Ying-Qing Xu, Mo...
CVPR
2005
IEEE
14 years 9 months ago
Pose-Robust Face Recognition Using Geometry Assisted Probabilistic Modeling
Researchers have been working on human face recognition for decades. Face recognition is hard due to different types of variations in face images, such as pose, illumination and e...
Xiaoming Liu 0002, Tsuhan Chen
SIGGRAPH
1998
ACM
13 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet