We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
There exist distributed scenarios in which the need for dynamism, mobility, and adaptivity, has to be addressed with highly dynamical approaches. These scenarios present different ...
Abstract The significant overhead related to frequent location updates from moving objects often results in poor performance. As most of the location updates do not affect the quer...
Distributing data is a fundamental problem in implementing efficient distributed-memory parallel programs. The problem becomes more difficult in environments where the participati...
D. Brent Weatherly, David K. Lowenthal, Mario Naka...