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» Efficient irradiance normal mapping
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SI3D
2010
ACM
13 years 11 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
CGF
2002
149views more  CGF 2002»
13 years 10 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
VMV
2000
146views Visualization» more  VMV 2000»
14 years 5 days ago
Efficient Importance Sampling Techniques for the Photon Map
In global illumination computations the photon map is a powerful tool for approximating the irradiance, which is stored independent from scene geometry. By presenting a new algori...
Alexander Keller, Ingo Wald
SIGGRAPH
1994
ACM
14 years 2 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
3DIM
2005
IEEE
14 years 4 months ago
Relighting Acquired Models of Outdoor Scenes
In this paper we introduce a relighting algorithm for diffuse outdoor scenes that enables us to create geometrically correct and illumination consistent models from a series of ra...
Alejandro Troccoli, Peter K. Allen