The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
The paper deals with the problem of remeshing and fairing of undersampled areas (called ”holes”) in triangular meshes. In this work, we are particularly interested in meshes co...
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...