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ECCV
2008
Springer
14 years 10 months ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
CVPR
2012
IEEE
11 years 10 months ago
Pose pooling kernels for sub-category recognition
The ability to normalize pose based on super-category landmarks can significantly improve models of individual categories when training data are limited. Previous methods have co...
Ning Zhang, Ryan Farrell, Trevor Darrell
CVPR
2010
IEEE
14 years 4 months ago
Reading Between The Lines: Object Localization Using Implicit Cues from Image Tags
Current uses of tagged images typically exploit only the most explicit information: the link between the nouns named and the objects present somewhere in the image. We propose to ...
Sung Ju Hwang, University of Texas, Kristen Grauma...
CCIA
2010
Springer
13 years 3 months ago
Real-Time Object Segmentation Using a Bag of Features Approach
In this paper, we propose an object segmentation framework, based on the popular bag of features (BoF), which can process several images per second while achieving a good segmentat...
David Aldavert, Arnau Ramisa, Ramon López d...
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...