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GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CGF
2008
109views more  CGF 2008»
13 years 7 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
1999
126views more  CGF 1999»
13 years 7 months ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
AIPR
2000
IEEE
13 years 12 months ago
Moving Object Tracking in Video
The advance of technology makes video acquisition devices better and less costly, thereby increasing the number of applications that can effectively utilize digital video. Compare...
Yiwei Wang, John F. Doherty, Robert E. Van Dyck
KDD
2010
ACM
245views Data Mining» more  KDD 2010»
13 years 11 months ago
Flexible constrained spectral clustering
Constrained clustering has been well-studied for algorithms like K-means and hierarchical agglomerative clustering. However, how to encode constraints into spectral clustering rem...
Xiang Wang, Ian Davidson