In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
The advance of technology makes video acquisition devices better and less costly, thereby increasing the number of applications that can effectively utilize digital video. Compare...
Constrained clustering has been well-studied for algorithms like K-means and hierarchical agglomerative clustering. However, how to encode constraints into spectral clustering rem...