Sciweavers

146 search results - page 10 / 30
» Efficient triangulation based on 3D Euclidean optimization
Sort
View
DAGM
2010
Springer
13 years 5 months ago
3D Reconstruction Using an n-Layer Heightmap
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
David Gallup, Marc Pollefeys, Jan-Michael Frahm
3DOR
2008
13 years 10 months ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf
ECCV
2006
Springer
14 years 9 months ago
PoseCut: Simultaneous Segmentation and 3D Pose Estimation of Humans Using Dynamic Graph-Cuts
Abstract. We present a novel algorithm for performing integrated segmentation and 3D pose estimation of a human body from multiple views. Unlike other related state of the art tech...
Matthieu Bray, Pushmeet Kohli, Philip H. S. Torr
IMR
1998
Springer
13 years 12 months ago
Mesh Graph Structure for Longest-Edge Refinement Algorithms
In this paper we introduce and discuss a graph structure associated with longest-edge algorithms (algorithms based on the bisection of triangles by the longest-edge) which can be u...
Angel Plaza, José P. Suárez, Miguel ...
IPMI
2005
Springer
14 years 8 months ago
Simultaneous Segmentation of Multiple Closed Surfaces Using Optimal Graph Searching
This paper presents a general graph-theoretic technique for simultaneously segmenting multiple closed surfaces in volumetric images, which employs a novel graph-construction scheme...
Kang Li, Steven Millington, Xiaodong Wu, Danny Z. ...