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» Efficient video mosaicing based on motion analysis
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ACMACE
2009
ACM
13 years 11 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ICPR
2008
IEEE
14 years 2 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
CVPR
2006
IEEE
14 years 2 months ago
A Modular Approach to the Analysis and Evaluation of Particle Filters for Figure Tracking
This paper presents the first systematic empirical study of the particle filter (PF) algorithms for human figure tracking in video. Our analysis and evaluation follows a modula...
Ping Wang, James M. Rehg
TCSV
2008
152views more  TCSV 2008»
13 years 8 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
ICDAR
2009
IEEE
14 years 2 months ago
A Laplacian Method for Video Text Detection
In this paper, we propose an efficient text detection method based on the Laplacian operator. The maximum gradient difference value is computed for each pixel in the Laplacian-fil...
Trung Quy Phan, Palaiahnakote Shivakumara, Chew Li...