Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
This paper presents the first systematic empirical study of the particle filter (PF) algorithms for human figure tracking in video. Our analysis and evaluation follows a modula...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
In this paper, we propose an efficient text detection method based on the Laplacian operator. The maximum gradient difference value is computed for each pixel in the Laplacian-fil...
Trung Quy Phan, Palaiahnakote Shivakumara, Chew Li...