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ICPR
2006
IEEE
14 years 8 months ago
Activity Recognition from Silhouettes using Linear Systems and Model (In)validation Techniques
In this work we propose a model (in)validation approach to gait recognition, using a system that tries to discriminate specific activities of people. The recognition process depar...
Roberto Lublinerman, Necmiye Ozay, Dimitrios Zarpa...
CHI
2004
ACM
14 years 8 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
GLOBECOM
2009
IEEE
14 years 2 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
ACCV
2009
Springer
14 years 2 months ago
Human Action Recognition Using Pyramid Vocabulary Tree
The bag-of-visual-words (BOVW) approaches are widely used in human action recognition. Usually, large vocabulary size of the BOVW is more discriminative for inter-class action clas...
Chunfeng Yuan, Xi Li, Weiming Hu, Hanzi Wang
ACHI
2008
IEEE
14 years 2 months ago
Tailoring Model-Based Techniques to Facial Expression Interpretation
Computers have been widely deployed to our daily lives, but human-computer interaction still lacks intuition. Researchers intend to resolve these shortcomings by augmenting tradit...
Matthias Wimmer, Christoph Mayer, Sylvia Pietzsch,...