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GRAPHICSINTERFACE
2008
13 years 10 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
JEI
2006
82views more  JEI 2006»
13 years 8 months ago
Real-time mosaic using sequential graph
To prevent large error accumulation in multiple image registration considering real-time applications, we propose a new fast global mosaic method using sequential block matching in...
Dae Woong Kim, Ki-Sang Hong
IPPS
2010
IEEE
13 years 6 months ago
Highly scalable parallel sorting
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...
Edgar Solomonik, Laxmikant V. Kalé
ICDCS
2010
IEEE
13 years 6 months ago
Versatile Stack Management for Multitasking Sensor Networks
Abstract--The networked application environment has motivated the development of multitasking operating systems for sensor networks and other low-power electronic devices, but thei...
Rui Chu, Lin Gu, Yunhao Liu, Mo Li, Xicheng Lu
PC
2010
100views Management» more  PC 2010»
13 years 3 months ago
Analysis of the solution phase of a parallel multifrontal approach
We study the forward and backward substitution phases of a sparse multifrontal factorization. These phases are often neglected in papers on sparse direct factorization but, in man...
Patrick Amestoy, Iain S. Duff, Abdou Guermouche, T...