We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
In this paper, we propose a robust isotropic tetrahedral mesh generation method. An advancing front method is employed to control local mesh density and to easily preserve the ori...
In this paper, we propose an approach for detecting signs from natural scenes. The approach efficiently embeds multiresolution, adaptive search, and affine rectification algorithm...
Quick access to short, relevant video segments enables efficient use of a digital video library. This study evaluated an interface designed for such access, an interface that allow...
Michael G. Christel, David B. Winkler, C. Roy Tayl...
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...