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» Eigen-Texture Method: Appearance Compression Based on 3D Mod...
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156
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NIPS
2004
15 years 4 months ago
Surface Reconstruction using Learned Shape Models
We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, t...
Jan Erik Solem, Fredrik Kahl
146
Voted
PAMI
2007
197views more  PAMI 2007»
15 years 3 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
138
Voted
TCSV
2002
167views more  TCSV 2002»
15 years 3 months ago
Three-dimensional subband coding techniques for wireless video communications
This paper presents a new 3-D subband coding framework that is able to achieve a good balance between high compression performance and channel error resilience. Various data transf...
Hong Man, Ricardo L. de Queiroz, Mark J. T. Smith
138
Voted
PG
1999
IEEE
15 years 7 months ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
130
Voted
CGI
2004
IEEE
15 years 7 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...