Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires...
Sebastian Martin, Peter Kaufmann, Mario Botsch, Ma...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...
The iterative closest point (ICP) algorithm [2] is a popular method for modeling 3D objects from range data. The classical ICP algorithm rests on a rigid surface assumption. Build...
— This paper presents the fuzzy video based emotion recognition system VISBER, that allows to analyze facial expressions in video sequences. In order to process images in real-ti...
Natascha Esau, Evgenija Wetzel, Lisa Kleinjohann, ...
Deformable models are used for the segmentation of objects in 3D images by adapting flexible meshes to image structures. The simultaneous segmentation of multiple objects often cau...
Astrid Franz, Robin Wolz, Tobias Klinder, Cristian...