We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
In our previous study, a method that allows dynamic interaction with an elastic object, which is called impulse response deformation model, has been proposed. An advantage of the m...
We introduce an elastic registration approach which is based on a physical deformation model and uses Gaussian elastic body splines (GEBS). We formulate an extended energy function...
We introduce a new hybrid approach for spline-based elastic image registration using both point landmarks and intensity information. As underlying deformation model we use Gaussian...
This paper shows how range-flow can help to estimate the elastic constants of complete objects. In our framework, the object is deformed actively by a robotic device pushing into ...