Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
—In this paper, we present a new model for deformations of shapes. A pseudolikelihood is based on the statistical distribution of the gradient vector field of the gray level. The...
We propose a unified framework based on a general definition of geometric transform (GeT) for modeling appearance. GeT represents the appearance by applying designed functionals o...