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PG
2002
IEEE
15 years 8 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
WSCG
2003
219views more  WSCG 2003»
15 years 4 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CGF
2007
128views more  CGF 2007»
15 years 3 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
PAMI
2007
155views more  PAMI 2007»
15 years 2 months ago
Localization of Shapes Using Statistical Models and Stochastic Optimization
—In this paper, we present a new model for deformations of shapes. A pseudolikelihood is based on the statistical distribution of the gradient vector field of the gray level. The...
François Destrempes, Max Mignotte, Jean-Fra...
ICCV
2005
IEEE
16 years 5 months ago
Appearance Modeling Under Geometric Context
We propose a unified framework based on a general definition of geometric transform (GeT) for modeling appearance. GeT represents the appearance by applying designed functionals o...
Jian Li, Shaohua Kevin Zhou, Rama Chellappa