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PG
2002
IEEE
14 years 3 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
WSCG
2003
219views more  WSCG 2003»
13 years 11 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CGF
2007
128views more  CGF 2007»
13 years 10 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
PAMI
2007
155views more  PAMI 2007»
13 years 9 months ago
Localization of Shapes Using Statistical Models and Stochastic Optimization
—In this paper, we present a new model for deformations of shapes. A pseudolikelihood is based on the statistical distribution of the gradient vector field of the gray level. The...
François Destrempes, Max Mignotte, Jean-Fra...
ICCV
2005
IEEE
15 years 1 days ago
Appearance Modeling Under Geometric Context
We propose a unified framework based on a general definition of geometric transform (GeT) for modeling appearance. GeT represents the appearance by applying designed functionals o...
Jian Li, Shaohua Kevin Zhou, Rama Chellappa