Sciweavers

1634 search results - page 203 / 327
» Elastically deformable models
Sort
View
CGF
2008
156views more  CGF 2008»
13 years 10 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
TOG
2008
235views more  TOG 2008»
13 years 10 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
GRAPP
2009
15 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
15 years 3 days ago
Tracking Multiple Mouse Contours (without Too Many Samples)
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
Kristin Branson, Serge Belongie
ICCV
2001
IEEE
15 years 9 hour ago
Confidence and Curvature Estimation of Curvilinear Structures in 3-D
In this paper we present a new method for estimating confidence and curvature of 3-D curvilinear structures. The gradient structure tensor (GST) models shift-invariance. The eigen...
Peter Bakker, Lucas J. van Vliet, Piet W. Verbeek