An increasing number of real-time applications, related to multimedia and adaptive control systems, require greater flexibility than classical real-time theory usually permits. In...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
In this paper, we propose a new framework for active contour and surface models. Based on the concepts of the elastic interaction between line defects in solids, this framework deï...
Albert C. S. Chung, Yang Xiang, Jian Ye, Max W. K....
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...