Sciweavers

33 search results - page 4 / 7
» Electronic Payment and Online Gaming
Sort
View
TDSC
2008
87views more  TDSC 2008»
13 years 7 months ago
Credit Card Fraud Detection Using Hidden Markov Model
Due to a rapid advancement in the electronic commerce technology, the use of credit cards has dramatically increased. As credit card becomes the most popular mode of payment for bo...
Abhinav Srivastava, Amlan Kundu, Shamik Sural, Aru...
INFOCOM
2008
IEEE
14 years 1 months ago
Achieving Honest Ratings with Reputation-Based Fines in Electronic Markets
—The effectiveness of online feedback mechanisms for rating the performance of providers in electronic markets is vulnerable to the submission of dishonest ratings. In this paper...
Thanasis G. Papaioannou, George D. Stamoulis
FC
1997
Springer
107views Cryptology» more  FC 1997»
13 years 11 months ago
An Efficient Micropayment System Based on Probabilistic Polling
Existing software proposals for electronic payments can be divided into "on-line" schemes that require participation of a trusted party (the bank) in every transaction an...
Stanislaw Jarecki, Andrew M. Odlyzko
DIGRA
2005
Springer
14 years 1 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
CCS
2004
ACM
13 years 11 months ago
A PIN-entry method resilient against shoulder surfing
Magnetic stripe cards are in common use for electronic payments and cash withdrawal. Reported incidents document that criminals easily pickpocket cards or skim them by swiping the...
Volker Roth, Kai Richter, Rene Freidinger