We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...
Simulated Evolution (SimE) is an evolutionary metaheuristic that has produced results comparable to well established stochastic heuristics such as SA, TS and GA, with shorter runti...
Abstract: Modeling of modern production plants often requires that the system provides means to cope with frequent changes in topology and equipment and can easily be adapted to ne...