Many man-made and natural structures consist of similar elements arranged in regular patterns. In this paper we present an unsupervised approach for discovering and reasoning on re...
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
In this third Quantum Interaction (QI) meeting it is time to examine our failures. One of the weakest elements of QI as a field, arises in its continuing lack of models displaying...
The collision problem is to decide whether a function X : {1, . . . , n} {1, . . . , n} is one-to-one or two-to-one, given that one of these is the case. We show a lower bound of...
In this paper we describe MASQ (Multi-Agent Systems based on Quadrants), a model that defines four perspectives over an agent-based interaction according to two axes: internal/ex...