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CCR
2007
168views more  CCR 2007»
13 years 10 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
CN
1998
119views more  CN 1998»
13 years 9 months ago
The Order of Things: Activity-Centred Information Access,
This paper focuses on the representation and access of Web-based information, and how to make such a representation adapt to the activities or interests of individuals within a co...
Matthew Chalmers, Kerry Rodden, Dominique Brodbeck
SIGMOD
2008
ACM
150views Database» more  SIGMOD 2008»
13 years 9 months ago
First workshop on transforming and weaving ontologies in model driven engineering (TWOMDE 2008)
The First International Workshop on Transforming and Weaving Ontologies in Model Driven Engineering (TWOMDE 2008), affiliated with the 11th International Conference on Model Drive...
Fernando Silva Parreiras, Jeff Z. Pan, Uwe Aß...
COMPSYSTECH
2010
13 years 8 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
GIS
2010
ACM
13 years 8 months ago
Scalable shortest paths browsing on land surface
The growing popularity of online Earth visualization tools and geo-realistic games and the availability of high resolution terrain data have motivated a new class of queries to th...
Songhua Xing, Cyrus Shahabi