We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Dense stereo algorithms rely on matching over a range of disparities. To speed up the search and reduce match ambiguity, processing can be embedded in the hierarchical, or coarse-...
This paper presents a contribution to the large problematic of integrating medical image-based information into a structured framework (such as electronic patient records or anato...
This article presents a novel method for computing distances between hosts in a computational Grid. Our method allows to represent the cost to achieve any operation involving some...
Today’s embedded applications often consist of multiple concurrent tasks. These tasks are decomposed into subtasks which are in turn assigned and scheduled on multiple different...