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IVA
2005
Springer
14 years 3 months ago
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
Human to virtual human interaction is the next frontier in interface design, particularly for tasks that are social or collaborative in nature. Several embodied interface agents ha...
Sabarish Babu, Stephen Schmugge, Raj Inugala, Srin...
SG
2010
Springer
13 years 7 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
CHI
2011
ACM
13 years 1 months ago
"Now, i have a body": uses and social norms for mobile remote presence in the workplace
This article is a modified version of the paper published at CHI 2011 [11]. For more details about the study, please refer to the original paper. We report our study on mobile rem...
Min Kyung Lee, Leila Takayama
IWC
2006
165views more  IWC 2006»
13 years 9 months ago
Cross-cultural differences in recognizing affect from body posture
Conveyance and recognition of human emotion and affective expression is influenced by many factors, including culture. Within the user modeling field, it has become increasingly n...
Andrea Kleinsmith, P. Ravindra De Silva, Nadia Bia...
CANDC
2005
ACM
13 years 11 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill