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» Embodied Proactive Human Interface
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ATAL
2006
Springer
13 years 11 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
CHI
2010
ACM
13 years 11 months ago
Exploring the design space in technology-augmented dance
In this paper we describe the process and technology behind a dance performance, “Bodies/Antibodies,” that will be presented at CHI 2010. This performance is part of an ongoin...
Celine Latulipe, David C. Wilson, Sybil Huskey, Me...
CHI
2005
ACM
14 years 7 months ago
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
The potential for sensor-enabled mobile devices to proactively present information when and where users need it ranks among the greatest promises of ubiquitous computing. Unfortun...
Joyce Ho, Stephen S. Intille
CHI
2005
ACM
14 years 7 months ago
Acceptance and usability of a relational agent interface by urban older adults
This study examines the acceptance and usability of an animated conversational agent designed to establish longterm relationships with older, mostly minority adult users living in...
Timothy W. Bickmore, Lisa Caruso, Kerri Clough-Gor...
CHI
2005
ACM
14 years 7 months ago
Tangible user interfaces for children
This poster describes the design and early evaluation of MusicPets. MusicPets allows children to store audio, such as (composed) tunes or recorded messages, on tangible containers...
Glenda Revelle, Oren Zuckerman, Allison Druin, Mar...