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» Embodied Proactive Human Interface
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ACMACE
2005
ACM
14 years 29 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ACMDIS
2008
ACM
13 years 9 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller
ATAL
2008
Springer
13 years 9 months ago
Politeness and alignment in dialogues with a virtual guide
Language alignment is something that happens automatically in dialogues between human speakers. The ability to align is expected to increase the believability of virtual dialogue ...
Markus de Jong, Mariët Theune, Dennis Hofs
CHI
2011
ACM
12 years 11 months ago
Brick by brick: iterating interventions to bridge the achievement gap with virtual peers
We lay out one strand of a continuing investigation into the development of a virtual peer to help children learn to use “school English” and “school-ratified science talk...
Emilee Rader, Margaret Echelbarger, Justine Cassel...
CHI
2009
ACM
14 years 8 months ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst