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» Embodiment of Evolutionary Computation in General Agents
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AGENTS
1999
Springer
14 years 25 days ago
General Principles of Learning-Based Multi-Agent Systems
We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
David Wolpert, Kevin R. Wheeler, Kagan Tumer
CEC
2010
IEEE
13 years 9 months ago
A hormone-based controller for evolutionary multi-modular robotics: From single modules to gait learning
For any embodied, mobile, autonomous agent it is essential to control its actuators appropriately for the faced task. This holds for natural organisms as well as for robots. If sev...
Heiko Hamann, Jürgen Stradner, Thomas Schmick...
GECCO
2009
Springer
151views Optimization» more  GECCO 2009»
14 years 3 months ago
Evolution of functional specialization in a morphologically homogeneous robot
A central tenet of embodied artificial intelligence is that intelligent behavior arises out of the coupled dynamics between an agent’s body, brain and environment. It follows t...
Joshua S. Auerbach, Josh C. Bongard
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 9 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
14 years 5 days ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone