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PERSUASIVE
2007
Springer
14 years 4 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
PERVASIVE
2007
Springer
14 years 4 months ago
Ambient Information Systems: Evaluation in Two Paradigms
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
Zachary Pousman, John T. Stasko
WAPCV
2007
Springer
14 years 4 months ago
Learning to Attend - From Bottom-Up to Top-Down
The control of overt visual attention relies on an interplay of bottom-up and top-down mechanisms. Purely bottom-up models may provide a reasonable account of the looking behaviors...
Hector Jasso, Jochen Triesch
JVA
2006
IEEE
14 years 3 months ago
Dependability in Hybrid Grid Systems: A Virtual Clusters Approach
With the rapid evolution of mobile and ubiquitous computing, small-scale devices like personal digital assistants, smart "converged" phones and laptops now dominate the ...
Stavros Isaiadis, Vladimir Getov
HASKELL
2006
ACM
14 years 3 months ago
Strong types for relational databases
Haskell’s type system with multi-parameter constructor classes and functional dependencies allows static (compile-time) computations to be expressed by logic programming on the ...
Alexandra Silva, Joost Visser