Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
The control of overt visual attention relies on an interplay of bottom-up and top-down mechanisms. Purely bottom-up models may provide a reasonable account of the looking behaviors...
With the rapid evolution of mobile and ubiquitous computing, small-scale devices like personal digital assistants, smart "converged" phones and laptops now dominate the ...
Haskell’s type system with multi-parameter constructor classes and functional dependencies allows static (compile-time) computations to be expressed by logic programming on the ...