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» Emergent Design: Serendipity in Digital Educational Games
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JCDL
2006
ACM
99views Education» more  JCDL 2006»
14 years 26 days ago
Digital library education: the current status
In this paper, we review and examine the current status of digital library education and compare the range of provision with that found in earlier studies [1, 2, 3]. It is found t...
Yongqing Ma, Warwick Clegg, Ann O'Brien
STORYTELLING
2007
Springer
14 years 1 months ago
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling
In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to tr...
Ulrike Spierling
CHI
2005
ACM
14 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
14 years 27 days ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 1 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang