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» Emergent Design: Serendipity in Digital Educational Games
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ERCIMDL
2006
Springer
174views Education» more  ERCIMDL 2006»
13 years 9 months ago
Using MILOS to Build a Multimedia Digital Library Application: The PhotoBook Experience
Abstract. The digital library field is recently broadening its scope of applicability and it is also continuously adapting to the frequent changes occurring in the internet society...
Giuseppe Amato, Paolo Bolettieri, Franca Debole, F...
DGO
2011
237views Education» more  DGO 2011»
12 years 7 months ago
Modeling digital preservation capabilities in enterprise architecture
The rising awareness of the challenges of preserving information over the long term has led to a wealth of initiatives developing economic models, methods, tools, systems, guideli...
Christoph Becker, Gonçalo Antunes, Jos&eacu...
DIGITEL
2008
IEEE
14 years 2 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
AGS
2009
Springer
14 years 2 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
WETICE
2000
IEEE
14 years 17 hour ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...