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» Emotion in HCI: designing for people
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CHI
2006
ACM
14 years 8 months ago
BashoCam: collective photographic sequencing in wireless P2P networks
Wireless peer-to-peer network technology enables new types of collaborative practices among people in public space and across multiple locations. BashoCam is an on-going project t...
Lalya Gaye, Svante Hermansson, Lars Erik Holmquist
CHI
2005
ACM
14 years 8 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
14 years 8 months ago
An experiment in discovering personally meaningful places from location data
As mobile devices become location-aware, they offer the promise of powerful new applications. While computers work with physical locations like latitude and longitude, people thin...
Changqing Zhou, Pamela J. Ludford, Dan Frankowski,...
CHI
2004
ACM
14 years 8 months ago
Transcendent communication: location-based guidance for large-scale public spaces
Many studies have been conducted on supporting communication in home and office spaces, but relatively few studies have explored supporting communication in large-scale public spa...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida, ...
PERVASIVE
2007
Springer
14 years 2 months ago
Ambient Information Systems: Evaluation in Two Paradigms
We take two paradigms for information systems development, functionalism and social relativism, and apply their assumptions to the evaluation of ambient information systems. Ambie...
Zachary Pousman, John T. Stasko