We carry out two studies on affective state modeling for communication settings that involve unilateral intent on the part of one participant (the evoker) to shift the affective s...
This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of th...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg,...
Rear projection of large-scale upright displays is often preferred over front projection because of the lack of shadows that occlude the projected image. However, rear projection ...
Jay Summet, Gregory D. Abowd, Gregory M. Corso, Ja...
A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...