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AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 1 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
HICSS
2003
IEEE
126views Biometrics» more  HICSS 2003»
14 years 1 months ago
Measuring Cognitive Load with EventStream Software Framework
We have constructed “EventStream” data collection and analysis software framework to support a wide variety of sensors that measure user’s physical state. The framework’s ...
Christoph Aschwanden, Jan Stelovsky
IUI
2003
ACM
14 years 1 months ago
A virtual patient based on qualitative simulation
In this paper, we describe the development of a virtual human to be used for training applications in the field of cardiac emergencies. The system integrates AI techniques for sim...
Marc Cavazza, Altion Simo
ROBOCUP
1998
Springer
101views Robotics» more  ROBOCUP 1998»
14 years 2 days ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output ...
Kim Binsted, Sean Luke
CHI
1994
ACM
13 years 12 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao