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CAISE
2003
Springer
14 years 1 months ago
Aspect-Oriented Extension for Capturing Requirements in Use-Case Model
Early Aspects is a concept that applies an aspect-oriented (AO) paradigm to the requirements engineering. Aspect-Oriented Requirements Engineering (AORE) can be considered as an im...
Chanwit Kaewkasi, Wanchai Rivepiboon
AAMAS
2012
Springer
12 years 3 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 2 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
OZCHI
2006
ACM
14 years 1 months ago
Design for inspiration: children, personal connections and educational technology
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly,...
Peta Wyeth, Carla Diercke, Stephen Viller
ACMDIS
2008
ACM
13 years 10 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...