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CHI
2009
ACM
14 years 8 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2009
ACM
14 years 8 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
CHI
2007
ACM
14 years 8 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
ACMACE
2009
ACM
14 years 2 months ago
Exposure effect on experience and visual perception in stereoscopic visual presentations
The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling t...
Wendy Ann Mansilla, Andrew Perkis, Touradj Ebrahim...
HICSS
2008
IEEE
141views Biometrics» more  HICSS 2008»
14 years 2 months ago
Online Services, Customer Characteristics and Usability Requirements
Designing web sites that are responsive to customer needs is a critical prerequisite for the success of online services. Recently, a usability evaluation procedure, based on the M...
Anne P. Massey, Vijay Khatri, Mitzi M. Montoya-Wei...