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DIGRA
2005
Springer
14 years 1 months ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 1 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
MM
2004
ACM
127views Multimedia» more  MM 2004»
14 years 1 months ago
Designing public spaces for democratic stories
We argue that civic discourse can also be public storytelling and propose three reasons to consider this relationship: stories’ relational nature – their ability to represent ...
Mike Ananny, Carol Strohecker
FGR
2000
IEEE
211views Biometrics» more  FGR 2000»
14 years 10 days ago
Recognizing Lower Face Action Units for Facial Expression Analysis
Most automatic expression analysis systems attempt to recognize a small set of prototypic expressions (e.g. happiness and anger). Such prototypic expressions, however, occur infre...
Ying-li Tian, Takeo Kanade, Jeffrey F. Cohn
AUSAI
2009
Springer
13 years 12 months ago
Classification of EEG for Affect Recognition: An Adaptive Approach
Research on affective computing is growing rapidly and new applications are being developed more frequently. They use information about the affective/mental states of users to adap...
Omar AlZoubi, Rafael A. Calvo, Ronald H. Stevens