Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
The objective of this paper is two-fold. The first is to develop a methodology capable of extracting the Human Values Scale (HVS) from the user, with reference to his/her objective...
Affective computing systems are software systems that take in account the emotional state of the user during their operation. Recently it is increasingly accepted that combining e...
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...
Measuring user acceptance to avoid system rejection by the users in pre-prototype stage of product development is of high interest for both researchers and practitioners. This is ...
Alexander Meschtscherjakov, David Wilfinger, Thoma...