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IJVR
2008
171views more  IJVR 2008»
13 years 7 months ago
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Rea
Virtual Human Character movement is very essential on virtual reality game in order to perform natural or emotional movement. Basically, numerous researchers focusing on movements ...
Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Su...
CCIA
2005
Springer
14 years 1 months ago
Modelling the Human Values Scale in Recommender Systems: A first approach
The objective of this paper is two-fold. The first is to develop a methodology capable of extracting the Human Values Scale (HVS) from the user, with reference to his/her objective...
Javier Guzmán, Gustavo González, Jos...
JCIT
2008
150views more  JCIT 2008»
13 years 7 months ago
Affective Space Calibration in Action-rich Media Affective Systems
Affective computing systems are software systems that take in account the emotional state of the user during their operation. Recently it is increasingly accepted that combining e...
Anestis A. Toptsis, Alexander Dubitski
MUM
2009
ACM
251views Multimedia» more  MUM 2009»
14 years 2 months ago
WiMo: location-based emotion tagging
In this paper we introduce WiMo, a location-based social networking tool that enables users to share and store their emotional feelings about places. WiMo creates a mobile social ...
Ruturaj N. Mody, Katharine S. Willis, Roland Kerst...
AUTOMOTIVEUI
2009
ACM
14 years 2 months ago
Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour
Measuring user acceptance to avoid system rejection by the users in pre-prototype stage of product development is of high interest for both researchers and practitioners. This is ...
Alexander Meschtscherjakov, David Wilfinger, Thoma...