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» Emotional gaming: win by emotion expression
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ACII
2007
Springer
13 years 11 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
ATAL
2008
Springer
13 years 9 months ago
Individual differences in expressive response: a challenge for ECA design
To create realistic and expressive virtual humans, we need to develop better models of the processes and dynamics of human emotions and expressions. A first step in this effort is...
Ning Wang, Stacy Marsella, Tim Hawkins
IWEC
2008
13 years 8 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
LREC
2010
178views Education» more  LREC 2010»
13 years 8 months ago
Building a System for Emotions Detection from Speech to Control an Affective Avatar
In this paper we describe a corpus set together from two sub-corpora. The CINEMO corpus contains acted emotional expression obtained by playing dubbing exercises. This new protoco...
Mátyás Brendel, Riccardo Zaccarelli,...
FDG
2009
ACM
14 years 20 hour ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka