Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
We describe an experimental Wizard-of-Oz-setup for the integration of emotional strategies into spoken dialogue management. With this setup we seek to evaluate different approache...
Gregor Bertrand, Florian Nothdurft, Steffen Walter...
– In this paper, we describe a robot that interacts with humans in a crowded conference environment. The robot detects faces, determines the shirt color of onlooking conference a...
Geoffrey A. Hollinger, Yavor Georgiev, Anthony Man...
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...