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AIHC
2007
Springer
13 years 11 months ago
Foundations of Human Computing: Facial Expression and Emotion
Many people believe that emotions and subjective feelings are one and the same and that a goal of human-centered computing is emotion recognition. The first belief is outdated; the...
Jeffrey F. Cohn
ATAL
2008
Springer
13 years 9 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...
LREC
2010
151views Education» more  LREC 2010»
13 years 9 months ago
Towards Investigating Effective Affective Dialogue Strategies
We describe an experimental Wizard-of-Oz-setup for the integration of emotional strategies into spoken dialogue management. With this setup we seek to evaluate different approache...
Gregor Bertrand, Florian Nothdurft, Steffen Walter...
IROS
2006
IEEE
119views Robotics» more  IROS 2006»
14 years 1 months ago
Design of a Social Mobile Robot Using Emotion-Based Decision Mechanisms
– In this paper, we describe a robot that interacts with humans in a crowded conference environment. The robot detects faces, determines the shirt color of onlooking conference a...
Geoffrey A. Hollinger, Yavor Georgiev, Anthony Man...
CHI
2009
ACM
14 years 2 months ago
Interactivity attributes: a new way of thinking and describing interactivity
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
Youn-Kyung Lim, Sang-Su Lee, Kwang-young Lee