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WSCG
2001
161views more  WSCG 2001»
13 years 9 months ago
An Animation System for User interface Agents
With the advent of software agents and assistants, the concept of so called conversational user interfaces evolved, incorporating natural language interaction, dialogue management...
Marc Alexa, Uwe Berner, Michael Hellenschmidt, Tho...
CHI
2004
ACM
14 years 8 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
FDG
2009
ACM
14 years 12 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ACII
2007
Springer
13 years 11 months ago
Learning to Interact with the Caretaker: A Developmental Approach
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
Antoine Hiolle, Lola Cañamero, Arnaud J. Bl...
CHI
2007
ACM
14 years 8 months ago
The impact of digital iconic realism on anonymous interactants' mobile phone communication
In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
Sin-Hwa Kang