Sciweavers

446 search results - page 78 / 90
» Emotional interaction
Sort
View
CHI
2007
ACM
14 years 9 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2005
ACM
14 years 9 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2005
ACM
14 years 9 months ago
From creating virtual gestures to "writing" in sign languages
Sign languages have been proven to be natural languages, as capable of expressing human thoughts and emotions as traditional languages are. The distinct visual and spatial nature ...
Beifang Yi, Frederick C. Harris Jr., Sergiu M. Das...
TEI
2010
ACM
216views Hardware» more  TEI 2010»
14 years 3 months ago
TouchTone: an electronic musical instrument for children with hemiplegic cerebral palsy
Children with hemiplegic cerebral palsy often lack the physical skills to explore their environment independently, express feelings, communicate, and successfully participate in s...
Soumitra Bhat
HICSS
2006
IEEE
174views Biometrics» more  HICSS 2006»
14 years 2 months ago
CrystalChat: Visualizing Personal Chat History
As more people take part in online conversations, awareness of the varying conversational styles and social mores afforded by different software is growing. However, this awarenes...
Annie Tat, M. Sheelagh T. Carpendale