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AGENTS
1997
Springer
13 years 11 months ago
Modeling Motivations and Emotions as a Basis for Intelligent Behavior
We report on an experiment to implement an autonomous creature situated in a two-dimensional world, that shows various learning and problem-solving capabilities, within the Societ...
Dolores Cañamero
PRESENCE
2006
119views more  PRESENCE 2006»
13 years 7 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
EDUTAINMENT
2009
Springer
14 years 1 months ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
AIHC
2007
Springer
14 years 1 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
IJON
2007
112views more  IJON 2007»
13 years 7 months ago
Extraction of spatio-temporal primitives of emotional body expressions
Experimental and computational studies suggest that complex motor behavior is based on simpler spatiotemporal primitives, or synergies. This has been demonstrated by application o...
Lars Omlor, Martin A. Giese