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» Emotions as Durative Dynamic State for Action Selection
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ATAL
2010
Springer
13 years 8 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
MATES
2004
Springer
14 years 25 days ago
C-IPS: Specifying Decision Interdependencies in Negotiations
Negotiation is an important mechanism of coordination in multiagent systems. Contrary to early conceptualizations of negotiating agents, we believe that decisions regarding the neg...
Kay Schröter, Diemo Urbig
RTS
2008
119views more  RTS 2008»
13 years 7 months ago
Symbolic quality control for multimedia applications
We present a fine grain quality control method for multimedia applications. The method takes as input an application software composed of actions. The execution times of actions a...
Jacques Combaz, Jean-Claude Fernandez, Joseph Sifa...
ESANN
2006
13 years 9 months ago
Dynamical reservoir properties as network effects
It has been proposed that chaos can serve as a reservoir providing an infinite number of dynamical states [1, 2, 3, 4, 5]. These can be interpreted as different behaviors, search a...
Carlos Lourenço
NN
2002
Springer
208views Neural Networks» more  NN 2002»
13 years 7 months ago
A spiking neuron model: applications and learning
This paper presents a biologically-inspired, hardware-realisable spiking neuron model, which we call the Temporal Noisy-Leaky Integrator (TNLI). The dynamic applications of the mo...
Chris Christodoulou, Guido Bugmann, Trevor G. Clar...