We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Negotiation is an important mechanism of coordination in multiagent systems. Contrary to early conceptualizations of negotiating agents, we believe that decisions regarding the neg...
We present a fine grain quality control method for multimedia applications. The method takes as input an application software composed of actions. The execution times of actions a...
Jacques Combaz, Jean-Claude Fernandez, Joseph Sifa...
It has been proposed that chaos can serve as a reservoir providing an infinite number of dynamical states [1, 2, 3, 4, 5]. These can be interpreted as different behaviors, search a...
This paper presents a biologically-inspired, hardware-realisable spiking neuron model, which we call the Temporal Noisy-Leaky Integrator (TNLI). The dynamic applications of the mo...
Chris Christodoulou, Guido Bugmann, Trevor G. Clar...