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CHI
2008
ACM
14 years 7 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2007
ACM
14 years 7 months ago
Using heart rate to control an interactive game
This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing ...
Aleksi Lindblad, Mikko Jouhtio, Perttu Häm&au...
HUC
2007
Springer
14 years 1 months ago
Yours, Mine and Ours? Sharing and Use of Technology in Domestic Environments
Domestic technologies have been a popular area of study for ubiquitous computing researchers, however there is relatively little recent data on how families currently use and share...
A. J. Bernheim Brush, Kori M. Inkpen
CHI
2011
ACM
12 years 11 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk
HAPTICS
2003
IEEE
14 years 22 days ago
Controller Design for a Wearable, Near-Field Haptic Display
In this paper, we address the problem of providing near-field haptic feedback in a wearable, scalable manner. Our solution, called the TactaBoard, supports the independent control...
Robert W. Lindeman, Justin R. Cutler