In this paper, we report on users' revisitation patterns to World Wide Web (WWW) pages, and use the results to lay an empirical foundation for the design of history mechanism...
—This paper describes the results of an investigation into a set of metrics for object-oriented design, called the MOOD metrics. The merits of each of the six MOOD metrics is dis...
Richard H. Carver, Steve Counsell, Reuben V. Nithi
Abstract—Understanding user behavior in wireless environments is useful for a variety of reasons ranging from the design of better sleep algorithms for components of mobile devic...
Due to the principal role of Data warehouses (DW) in making strategy decisions, data warehouse quality is crucial for organizations. Therefore, we should use methods, models, tech...
Manuel A. Serrano, Juan Trujillo, Coral Calero, Ma...
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...